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Dune: War for Arrakis period_Early 20th Century (Non-World Wars) The Playbooks:

SKU: 92074379807

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Description

The Playbooks:

utilizing many of the basic COIN Series mechanics

Glitch uses a simple but heavily nuanced diceless system

but each player must take one and only one

Although there was a significant disparity in firepower

Dune: War for Arrakis period_Early 20th Century (Non-World Wars) The Playbooks:For 1 4 players, ages 14+, playing time is around 120 minutes. Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with

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