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Mind MGMT: The Psychic Espionage Game publisher_UltraPro time travel) and comic book

SKU: 78074023817

4.8
USD65.99 USD89.99

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Description

time travel) and comic book stories (origin stories

Each player also has a hero to aide in their toil

Each Dungeon changes the rules

one player represents the Nixon administration and tries not to resign before the end of the game while the other player represents The Washington Post and tries to show the connections between Nixon and some of his informers

including new scenarios

Mind MGMT: The Psychic Espionage Game publisher_UltraPro time travel) and comic bookFor 1 5 players, ages 13+, playing time around 45 75 minutes. Working from the shadows, Mind MGMT once used its psychically powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically attuned individuals to their side. How can this enigmatic

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